AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games on iOS in Saudi Arabia: Q1 2022 Performance
Discover the performance trends of the top 5 sandbox-like games on iOS in Saudi Arabia during the first quarter of 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable performance trends among the top 5 sandbox-like games on iOS in Saudi Arabia. Here’s a breakdown of their weekly downloads, revenue, and active users.
Roblox by Roblox Corporation experienced varied weekly revenue, starting at approximately $330K in late December 2021 and fluctuating throughout the quarter, ending at around $220K by the end of March. Weekly downloads saw a peak of around 27K in early January but declined to approximately 18K by the end of March. The game maintained a high number of weekly active users, consistently staying above 500K.
Rec Room: Play with Friends by Rec Room Inc showed a steady increase in weekly revenue, peaking at around $1.2K in late February. Weekly downloads varied considerably, starting at around 28K and ending at approximately 13K. Weekly active users peaked at around 39K in late December but saw a decline to about 28K by the end of March.
MultiCraft — Build and Mine! by MultiCraft Studio had a relatively modest performance in terms of weekly downloads, starting at roughly 9.7K and ending at around 4.6K. The weekly active users saw a decline from approximately 38K at the end of December to about 26K by the end of March.
Block Craft 3D: Building Games by Wildlife Studios experienced fluctuations in weekly revenue, peaking at about $823 in early March. Weekly downloads started at around 4.6K and saw a peak of approximately 8.7K in mid-January before ending at around 4.5K. The game maintained a steady number of weekly active users, peaking at around 77K in early January and ending at approximately 54K.
PK XD: Fun, friends & games by Afterverse Games had weekly revenue peaking at around $2.8K in mid-March. Weekly downloads varied, starting at about 6.4K and ending at approximately 7.6K. The number of weekly active users remained relatively stable, ranging from around 43K to 52K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.